持续时间
持续时间 is a keyword and refers to attribute of certain effects that continue over time. Specify how long effect remains.
Similar effects - Expiration rate is not calculated the same as duration, but they both are capable of making certain game mechanics last a longer or shorter time.
例外
Duration refers to mechanic of effects not to mechanic of action. Similar characteristics being not related with duration attribute:
冷却
施放速度
攻击速度
投掷速度
陷阱持续
机制
The duration of a skill effect can be altered with 词缀 such as #% increased/reduced [effect] Duration where all increased/reduced modifiers are summed together and #% more/less [effect] Duration where the product of all more/less modifiers are calculated.
The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers.
技能效果持续时间词缀
The Skill Effect Duration mod can increase or reduce the duration of skills with this 关键字. Specific types of duration effects such as 诅咒s or 陷阱s can also have their durations modified by passives or items. Buffs which are not created by a skill cannot have their duration altered.
Generic skill duration modifiers do not affect the lifetime of 图腾s, 陷阱s or 地雷s.